Maps & Hunt locations In Chult
Posted: Sat Jul 29, 2017 12:34 am
Just found this and thought we might find it helpful
Kudos to the people that made it http://www.ddmsrealm.com/neverwinter-rp ... -of-chult/
Re: All Maps In Chult
Posted: Wed Aug 02, 2017 11:49 pm
Link to the lure areas in Chult - I didn't find it very clear so if anyone has a clearer one please post it https://docs.google.com/spreadsheets/d/ ... edit#gid=0
Re: All Maps & Hunt locations In Chult
Posted: Fri Aug 11, 2017 12:33 am
This one is pretty cool:
Re: Maps & Hunt locations In Chult
Posted: Thu Aug 17, 2017 7:05 pm
Thought this might help for those struggling to find the lure ingredients (like me!!)
Any Hunt starts with Trophies from so called rare spawns. Some mobs in Soshenstar River have the chance to re-spawn as a rare version, which then has a chance to drop a Trophy.
Chultan Tiger -> Smilodon -> Smilodon Tooth
Undead -> Rotting Ogre -> Rotting Ogre's Femur
Batiri -> Batiri Brave -> Batiri Brave's Trinket
Deinonychus -> Eotyrannus -> Eotyrannus Talon
Crabs -> Bigclaw -> Bigclaw's Pincer
Scorpion -> Venomtail -> Venomtail Poison
Tyrannosaur -> Tyrannosaurus Rex -> Tyrannosaurus Fang
Mobs that don't have a chance to spawn a rare version or are otherwise unrelated to Hunting are Thayans, Bears, Lions, Velociraptors, Compys, Tarantulas and Allosaurs.
While you probably will get Trophies from other rare mobs over time, the Tyrannosaurus Rex presents a different challenge. Depending on your power you might need to tackle that big baddie with a group. And as a rare version of the regular Tyrannosaurus with only two spawn locations, it appears very infrequently. So infrequently that those looking for a Fang might get invited to an instance by a player that mixed up the regular version with the Rex. It's very annoying, but understandable that folks stumbling across a Tyrannosaurus think they might have found something special.